I want to use this edition to go more in depth about the violence in video games and the people who play them. Let's look at one of the first video games, Pong. Some may say that it is one of the first violent video games. You must be asking "how is this a violent video game?" Well, just look at it. You hit a little "ball" around and try to score. On top of that, what happens if someone you know gets upset that they lose? I remember when I was a kid and I lost I didn't take it very well. Now think if that someone had a mental illness or was on drugs that made them paranoid or have violent tendencies. How would those people react when they lost?
The point I'm trying to make is maybe it's not the video game itself that makes us have these violent urges, but what goes on in our minds. If someone who is known to have violent outbursts at the drop of a hat, a video game may set them off, but their history shows that there was a problem long before the video game set him off.
To sum up, I think we should look more at someone's mental health when it comes to a violent act rather than putting all the blame on a single thing because it's easy to do. Yes, you could put some of the blame on violent video games, but putting it all on video games is a cop out. If you look back at the Columbine shootings, the shooters played Doom, a violent video game. They even came up with their sick fantasy of shooting up the school on there. But to put all blame on Doom because of what happened is not the solution. The boys who shot up Columbine had a history of mental illness that was known about, but not enough was done to help them. Other cases like the Virginia Tech and Washington Navy Yard shootings follow these same patterns. The shooter(s) had histories of mental illness that weren't taken care of properly.
Placing blame on video games for these problems is quickly becoming a lame excuse for these things happening. This reminds me of when films and books were used as scapegoats for someone committing violent acts. It must be the cool thing to do for everybody, but the people who suffer from playing the games.